The 3d Dependent Data Description language

3d supports several fixed-width integer base types, (nested) structs, constraints, enums, parameterized data types, tagged or otherwise value-dependent unions, fixed-size arrays, and variable-size arrays. In addition to data validation, 3d also supports local actions to pass values read from the data structure, or pointers to them, to the caller code.

Base types

The primitive types in 3d include unsigned integers of the following flavors:

  • UINT8: 8-bit unsigned little-endian integer
  • UINT16: 16-bit unsigned little-endian integer
  • UINT32: 32-bit unsigned little-endian integer
  • UINT64: 64-bit unsigned little-endian integer

We also provide big-endian unsigned integers:

  • UINT16BE: 16-bit unsigned big-endian integer
  • UINT32BE: 32-bit unsigned big-endian integer
  • UINT64BE: 64-bit unsigned big-endian integer

Big-endian integers are often useful in describing network message formats. 3d ensures suitable endianness conversions are applied when comparing or equating integers represented in different endianness. We show an example of this below.

Structs

We would like to extract a validator for a simple point type, with X and Y coordinates. So we create a file, HelloWorld.3d, with the following 3d data format description:

entrypoint typedef struct _point {
  UINT16 x;
  UINT16 y;
} point;

This data format is very similar to a C type description, where UINT16 denotes the type of unsigned 16-bit integers, represented as little-endian; with the addition of the entrypoint keyword, which tells 3d to expose the validator for the type to the final user.

Once we run 3d with this file, we obtain several files:

  • HelloWorld.c and HelloWorld.h, which contain the actual verified validators;
  • HelloWorldWrapper.c and HelloWorldWrapper.h, which contain entrypoint function definitions for data validators that the user should ultimately use in their client code. More precisely, here is the contents of HelloWorldWrapper.h:
BOOLEAN HelloWorldCheckPoint(uint8_t *base, uint32_t len);

The HelloWorldCheckPoint function is the actual validator for the point type. It takes an array of bytes, base, and its length len, and it returns 1 if base starts with valid point data that fits in len bytes or less, and 0 otherwise.

More generally, for a given Module.3d, a type definition typ marked with entrypoint tells 3d to expose its validator in ModuleWrapper.h which will bear the name ModuleCheckTyp.

Structs can be nested, such as in the following instance:

typedef struct _point {
  UINT16 x;
  UINT16 y;
} point;

entrypoint typedef struct _triangle {
  point a;
  point b;
  point c;
} triangle;

Then, since in this file the definition of point is not prefixed with entrypoint, only triangle will have its validator exposed in TriangleWrapper.h.

There can be multiple definitions marked entrypoint in a given .3d file.

Warning

By default, 3d does not enforce any alignment constraints, and does not introduce any implicit alignment padding. So, for instance, in the following data format description:

typedef struct _point {
  UINT16 x;
  UINT16 y;
} point;

entrypoint typedef struct _coloredPoint1 {
  UINT8 color;
  point pt;
} coloredPoint1;

entrypoint typedef struct _coloredPoint2 {
  point pt;
  UINT8 color;
} coloredPoint2;
  • in coloredPoint1, 3d will not introduce any padding between the color field and the pt field;
  • in coloredPoint2, 3d will not introduce any padding after the color field.

This is in the spirit of keeping 3d specifications explicit. However, 3d does support an option to add alignment padding to a structure, as described below.

Constraints

Validators for structs alone are only layout-related. Beyond that, 3d provides a way to actually check for constraints on their field values:

entrypoint typedef struct _smoker {
  UINT32 age { age >= 21 };
  UINT8 cigarettesConsumed;
} smoker;

In this example, the validator for smoker will check that the value of the age field is at least 21.

The constraint language includes integer arithmetic (+, -, *, /, ==, !=, <=, <, >=, >) and Boolean propositional logic (&&, ||, !)

Constraints on a field can also depend on the values of the previous fields of the struct. For instance, here is a type definition for a pair ordered by increasing values:

entrypoint typedef struct _orderedPair {
  UINT32 lesser;
  UINT32 greater { lesser <= greater };
} orderedPair;

Warning

Arithmetics on constraints are evaluated in machine integers, not mathematical integers. Thus, the following naive definition:

entrypoint typedef struct _boundedSum {
  UINT32 left;
  UINT32 right { left + right <= 42 };
} boundedSum;

will fail at F* verification because the expression left + right must be proven to not overflow before evaluating the condition. The correct way of stating the condition is as follows:

entrypoint typedef struct _boundedSum {
  UINT32 left;
  UINT32 right { left <= 42 && right <= 42 - left };
} boundedSum;

This verifies because F* evaluates the right-hand-side condition of a && in a context where the left-hand-side condition is assumed to be true (thus 42 - left will not underflow.)

Bitfields

Like in C, the fields of a struct type in 3d can include bitfields, i.e., unsigned integer types of user-specified width represented packed within unsigned integer fields of the canonical sizes UINT16, UINT32 and UINT64.

Consider the following example:

typedef struct _BF {
  UINT32 x : 6;
  UINT32 y : 10 { y <= 900 };
  UINT32 z : 16 { y + z <= 60000 };
} BF;

This defines a struct BF occupying 32 bits of memory, where the first 6 bits are for the field x; the next 10 bits are for the field y; and the following 16 bits are for the field z.

The fields x, y, and z can all be used in specifications and are implicitly promoted to the underlying integer type, UINT32 in this case, although the 3d verifier is aware of suitable bounds on the types, e.g., that 0 <= x < 64.

For types UINT8. UINT16, UINT32 and UINT64, 3d implements MSVC’s rules for packing bit fields: least-significant bit first. For instance:

typedef struct _BF2 {
  UINT16 x : 6;
  UINT16 y : 12;
  UINT8 z;
} BF2;

In BF2, although x, y and z cumulatively consume only 26 bits, the layout of BF2 is actually as shown below, consuming 40 bits, since a given field must be represented within the bounds of a single underlying type—we have 10 unused bits before x and 4 unused bits before y.

counting from most-significant bits to least-significant bits:

 0                   1                   2                   3                   4
 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
|      Unused       |     x     | Unused|           y           |        z      |
|                   |           |       |                       |               |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

EverParse version 2023.04.17 and beyond encode bitfields with big-endian integer types UINT16BE, UINT32BE and UINT64BE with the most-significant bit (MSB) first, which is necessary for many IETF network protocols (“network byte order”.) Those versions of EverParse introduce the integer type UINT8BE to read a 8-bit bitfield as MSB-first.

Constants and Enumerations

3d provides a way to define numerical constants:

#define red   1
#define green 2
#define blue  42

Alternatively, 3d provides a way to define enumerated types:

UINT32 enum color {
  red = 1,
  green,
  blue = 42
}

entrypoint typedef struct _coloredPoint {
  color col;
  UINT32 x;
  UINT32 y;
} coloredPoint;

The validator for coloredPoint will check that the value of the field col is either 1, 2 (for green), or 42.

Contrary to structs, enum types cannot be marked entrypoint.

The first enum label must be associated with a value.

The support type (here UINT32) must be the same type as the type of the values associated to each label.

Due to a limitation in the way 3d currently checks for the absence of double-fetches, values with enum type cannot be used in constraints. For example, the following code is currently rejected.

UINT32 enum color {
  red = 1,
  green,
  blue = 42
};

typedef struct _enum_constraint {
  color col;
  UINT32 x
  {
     x == 0 || color == green
  };
} _enum_constraint ;

With the following error message:

(Error) The type of this field does not have a reader, either because its values are too large or because reading it may incur a double fetch; subsequent fields cannot depend on it

One must instead write:

UINT32 enum color {
    red = 1,
    green,
    blue = 42
};

entrypoint
typedef struct _enum_constraint {
    UINT32 col
    {
       col == red ||
       col == green ||
       col == blue
    };
    UINT32 x
    {
       x == 0 || col == green
    };
} _enum_constraint ;

We expect to lift this limitation soon.

Parameterized data types

3d also offers the possibility to parameterize a data type description with arguments that can then be reused in constraints. For instance, the following BoundedSum.3d data description defines a pair of two integers whose sum is bounded by a bound provided by the user as argument:

entrypoint typedef struct _boundedSum (UINT32 bound) {
  UINT32 left;
  UINT32 right { left <= bound && right <= bound - left };
} boundedSum;

Then, these arguments will show up as arguments of the corresponding validator in the BoundedSumWrapper.h header produced by 3d:

BOOLEAN BoundedSumCheckBoundedSum(uint32_t bound, uint8_t *base, uint32_t len);

Parameterized data types can also be instantiated within the .3d file itself, including by the value of the field of a struct:

entrypoint typedef struct mySum {
  UINT32 bound;
  boundedSum(bound) sum;
} mySum;

A parameterized data type can also check whether a condition on its arguments holds before even trying to check its contents:

entrypoint typedef struct _boundedSum (UINT32 bound)
where bound <= 1729
{
  UINT32 left;
  UINT32 right { left <= bound && right <= bound - left };
} boundedSum;

In this case, the validator for boundedSum would check that bound <= 1729, before validating its fields.

Tagged unions

3d supports tagged unions: a data type can store a value named tag and a payload whose type depends on the tag value. The tag does not need to be stored with the payload (e.g. it could be a parameter to the type).

For instance, the following description defines the type of an integer prefixed by its size in bits.

#define size8  8
#define size16 16
#define size32 32

casetype _int_payload (UINT32 size) {
  switch(size) {
    case size8:  UINT8  value8;
    case size16: UINT16 value16;
    case size32: UINT32 value32;
  }
} int_payload;

entrypoint typedef struct _integer {
  UINT32                size;
  int_payload(size) payload;
} integer;

Warning

3d does not enforce that all cases of a union be of the same size, and 3d does not introduce any implicit padding to enforce it. Nor does 3d introduce any alignment padding. This is in the spirit of keeping 3d specifications explicit: if you want padding, you need to add it explicitly. See also the section on alignment.

A casetype type actually defines an untagged union type dependent on an argument value, which can be reused, e.g. for several types that put different constraints on the value of the tag.

A casetype type can also be marked entrypoint.

Arrays

A field in a struct or a casetype can be an array.

Arrays in 3d differ from arrays in C in a few important ways:

  • Rather than counting elements, the size of an array in 3d is always given in bytes.
  • Array sizes need not be a constant expression: any integer expression is permissible for an array, so long as it fits in UINT32. This allows expressing variable-sized arrays.

3d supports several kinds of arrays.

Byte-sized arrays

  • T f[:byte-size n]

The notation T f[:byte-size n] describes a field named f holding an array of elements of type T whose cumulative size in bytes is n.

When sizeof(T) = 1, 3d supports the notation T f[n], i.e., for byte arrays, since the byte size and element count coincide, you need not qualify the size of the array with a :byte-size qualifier.

Singleton arrays of variable size

  • T f[:byte-size-single-element-array n]

In some cases, it is required to specify that a field contains a single variable-sized element whose size in bytes is equal to a given expression. The notation above introduces a field f that contains a single element of type T occupying exactly n bytes.

A variation is:

  • T f[:byte-size-single-element-array-at-most n]

which describes a field f that contains a single element of type T occupying at most n bytes, followed by padding bytes to make up to n bytes. This construct thus always consumes exactly n bytes.

We expect to add several other kinds of variable-length array-like types in the uture.

Actions

In addition to semantic constraints on types, 3d allows augmenting the the fields of a struct or union with imperative actions, which allows running certain user-chosen commands at specified points during validation.

Let’s start with a simple example. Suppose you want to validate that a byte array contains a pair of integers, and then read them into a couple of mutable locations of your choosing. Here’s how:

entrypoint
typedef struct _Pair(mutable UINT32* x,
                     mutable UINT32* y)
{
   UINT32 first
   {:on-success
        *x = first;
        return true;
   };

   UINT32 second
   {:on-success
        *y = second;
        return true;
   };
} Pair;

The struct Pair takes two out-parameters, x and y. Out parameters are signified by the mutable keyword and have pointer types—in this case UINT32*. Each field in the struct is augmented with an on-success action, where the action’s body is a runs a small program snippet, which writes the first field into x; the second field into y; and returns true in both cases. Actions can also return false, to signal that validation should halt and signal failure.

Now, in greater detail:

Action basics

An action is a program composed from a few elements:

  • Atomic actions: Basic commands to read and write variables
  • Variable bindings and sequential composition
  • Conditionals
  • External function calls

An action is evaluated with respect to a handler (e.g., on-success) associated with a given field. We refer to this field as the “base field” of the action.

An action is invoked by EverParse immediately after validating the base field of the action. The action of the on-success handler is invoked in case the field is valid (if preseent), otherwise the on-error handler is invoked (if present).

The on-success handler can influence whether or not validation of the other fields continues by returning a boolean—in case an on-success action returns false, the validation of the type halts with an error.

The on-error handler also returns a boolean: in case it returns false, the error code associated with the validator mentions that an on-error handler failed; if it returns true, the error code is the error code associated with the failed validation of the base field. In both cases, validation halts with an error.

Atomic actions

  • Expression e consist of variables and constants.
  • *i = e: Assigns the value of the expressions e to the memory referenced by the pointer i.
  • *i: Dereferences the pointer i
  • field_pos: Returns the offset of base field of the action from the base of the validation buffer as a UINT32 value.
  • field_ptr: Returns a pointer to base field of the action as a PUINT8, i.e., an abstract pointer to a UINT8.
  • return e Returns a boolean value e
  • abort: Causes the current validation process to fail.

Composing atomic actions sequentially and conditionally

Composite actions can be built in a few ways:

  • Atomic actions: For any atomic action a, a; (with a trailing semicolon) is a composite action p.
  • Sequential composition: `a; p Given an atomic action a, and a compositite action p, the form a;p runs a then p.
  • Variable binding: var x = a; p Given an atomic action a, and a compositite action p, the form var x = a; p runs a, stores its result in the new variable x (local to the action), and then runs p (where p may mention x
  • Conditionals: if (e) { p } is a conditional action that runs the composite actions p only if the condition e is true. Additionally, if (e) { p0 } else { p1 } is also legal, with the expected semantics, i.e., p1` is run in case ``e is false.
  • External function calls: an action can call a user-defined callback C function. The user first needs to declare the callback function with a top-level declaration in the 3D file: for instance, extern UINT8 myFunction(UINT32 myArg1, UINT16 myArg2) Then the user can call this function in an action, with var myReturnValue = myFunction(e1, e2); The user can also declare a function that returns no value, with void as its return type. Then, the user can call this function directly as a statement in an action, without var : myFunction(e1, e2); An external function can also accept out-parameters, using mutable myType* myArg in its 3D declaration.

Another example

Consider the following definition:

entrypoint
typedef struct _T(mutable PUINT8* out) {
    UINT8 f1[10];
    UINT8 f2[20]
    {:on-success
        var x = field_ptr;
        *out = x;
        return true;
    };
} T;

Here, we define a type T with an out-parameter PUINT8* out, i.e., pointer to a pointer to a UINT8.

Associated with field f2 we have an on-success handler, where we read a pointer to the field f2 into the local variable x; then, we write x into *out; and finally return true.

Note

The return type of field_ptr is PUINT8. In EverParse, a PUINT8 is a pointer into the input buffer, unlike a UINT8* which may point to any other memory. This distinction between pointers into the input buffer and other pointers allows EverParse to prove that validators never read the contents of the input buffer more than once, i.e., there are no double fetches from the input buffer. As such, the out parameter should have type PUINT8* rather than UINT8*.

Restrictions

  • Actions can only be associated with fields.
  • Actions cannot be associated with the elements of an array, unless the array elements themselves are defined types, in which case they can be associated with the fields of that type, if any.
  • Actions cannot be associated with bit fields.

Probing or Following Pointers when Parsing

In some cases, rather than parsing from a flat array of contiguous memory, one wants to parse a structure with indirections, i.e., the input buffer may contain pointers to other chunks of memory containing sub-structures to be parsed.

Parsing such pointer-rich structures is delicate, since before following a pointer, one needs to check that the pointer references valid memory. Given a raw pointer (just a memory address), one cannot, in general, check that the pointer is valid. However, in some scenarios, such checks are possible, e.g., in kernel code, it may be possible to probe a pointer to check that it is valid, and only then proceed to read from it. 3d supports parsing structures containing pointers, provided safe probing functions can be provided by the caller.

Let’s look an an example:

extern probe ProbeAndCopy

typedef struct _T(UINT32 bound) {
  UINT16 x { x >= bound };
  UINT16 y { y >= x };
} T;

entrypoint
typedef struct _S(EVERPARSE_COPY_BUFFER_T dest) {
  UINT8 bound;
  T(bound) *tpointer probe ProbeAndCopy(length = 8, destination = dest);
} S;

The first line declares a probe function called ProbeAndCopy. This is a requirement on the user of the generated parser to link the generated code with a function called ProbeAndCopy. In fact, the generated code contains and extern declaration with the signature shown below:

extern BOOLEAN ProbeAndCopy(uint64_t base, uint64_t length, EVERPARSE_COPY_BUFFER_T buffer);

where, in EverParseEndianness.h, we have

That is, the ProbeAndCopy function is expected to take three arguments:

  • A pointer value, represented as a 64-bit unsigned integer, to be probed for validity.
  • A length value, also a uint64_t, representing the extent of memory to be checked for validity starting from the base address
  • And a buffer of type EVERPARSE_COPY_BUFFER_T. Typically, the implementation of ProbeAndCopy may choose to copy the memory starting at the base address into the buffer, so that the parser can then read from the buffer.

The type EVERPARSE_COPY_BUFFER_T is also left to the user to define. In particular, in EverParseEndianness.h, we have

typedef void* EVERPARSE_COPY_BUFFER_T;

While in EverParse.h, we further have:

extern uint8_t *EverParseStreamOf(EVERPARSE_COPY_BUFFER_T buf);

extern uint64_t EverParseStreamLen(EVERPARSE_COPY_BUFFER_T buf);

That is, the client code can choose any definition for EVERPARSE_COPY_BUFFER_T (since it is just a void*), so long as it can also provide two functions: EverParseStreamOf to extract a buffer of bytes from a EVERPARSE_COPY_BUFFER_T; and EverParseStreamLen to extract the length of the buffer.

Let’s return to the example to see how the ProbeAndCopy function is used.

The type T is just a struct with two fields, constrained by a lower bound. The type S is more interesting. It starts with a UINT8 bound and then contains a pointer t to a T(bound) struct. To emphasize the point, the following picture illustrates the layout:

    bytes
    0........1........2........3........4........5........6........7........8........9
S:  { bound  |              tpointer                                                 }
                               |
                               |
     .-------------------------.
     |
     v
    0........1........2........3........4........5........6........7........8.........9
T:  {        x        |        y        }

The input buffer represents the S structure in 5 bytes, beginning with one byte for the bound, and following by 8 bytes for the tpointer field—currently, 3D treats pointer fields as always 8 bytes long.

The tpointer field contains a memory address that points to the a T structure, which is represented in 4 bytes, with 2 bytes each for its x and y fields, as usual.

The 3D notation below:

T(bound) *tpointer probe ProbeAndCopy(length = 8, destination = dest);

Instructs the parser to:

  • First, use the ProbeAndCopy function to check that the 8 bytes starting at the address pointed to by tpointer are valid memory, using the dest parameter as its copy buffer.
  • If ProbeAndCopy succeeds, then validate that EverParseStreamOf(dest) buffer contains a valid T(bound) structure, in EverParseStreamLen(dest) bytes.

One can use multiple probe functions in a specification. Continuing our example from above, one can write:

extern probe ProbeAndCopyAlt

entrypoint
typedef struct _U(EVERPARSE_COPY_BUFFER_T destS, EVERPARSE_COPY_BUFFER_T destT) {
  UINT8 tag;
  S(destT) *spointer probe ProbeAndCopyAlt(length = 9, destination = destS);
} U;
  • We define a second probing function ProbeAndCopyAlt
  • The a type U, that packages a pointer to an S structure with a tag. Note, the spointer is probed using ProbeAndCopyAlt, while the tpointer nested within it is probed using ProbeAndCopy.

One can also reuse the same copy buffer for multiple probe, so long as the probes are done sequentially. For instance, we use several probes below, reusing destT multiple times to parser the nested T structure within sptr, and again for tptr and t2ptr.

entrypoint
typedef struct _V(EVERPARSE_COPY_BUFFER_T destS, EVERPARSE_COPY_BUFFER_T destT) {
  UINT8 tag;
  S(destT) *sptr probe ProbeAndCopy(length = 9, destination = destS);
  T(17) *tptr probe ProbeAndCopyAlt(length = 8, destination = destT);
  T(tag) *t2ptr probe ProbeAndCopy(length = 8, destination = destT);
} V;

This is allowed since the probes are done sequentially, and the copy buffer is not reused before the probe & validation are complete. On the other hand, if one were to try to reuse a copy buffer before its probe & validation are complete (e.g., by using destT as the destination buffer for sptr) 3D issues an error message:

./Probe.3d:(30,16): (Error) Nested mutation of the copy buffer [destT]

Finally, there is one more variation in using probes. Consider the following type:

entrypoint probe ProbeAndCopy(length=sizeof(this))
typedef struct _Indirect {
  UINT32 fst;
  UINT32 snd;
  UINT8 tag;
} Indirect;

This type specifies the following layout, with an input buffer containing a single pointer which refers to a buffer containing a valid struct with three fields.:

   bytes
   0........1........2........3........4........5........6........7........8
 I:{                        pointer                                        }
                              |
                              |
    .-------------------------.
    |
    v
   0........1........2........3........4........5........6........7........8.........9
TT:{        x                          |                 y                 |   tag    }

The specification is equivalent to the following, though more concise:

typedef struct _TT {
  UINT32 fst;
  UINT32 snd;
  UINT8 tag;
} TT;

entrypoint
typedef struct _I(EVERPARSE_COPY_BUFFER_T dest) {
  TT *ttptr probe ProbeAndCopy(length=sizeof(TT), destination=dest);
} I;

Generating code with for several compile-time configurations

Sometimes one wants to write a single format specification to accommodate several compile-time configurations, e.g., to support multiple architectures. 3D offers some limited support for decorating a specification with compile-time conditionals familiar to C programmmers, e.g., #if and #else, and to generate C code while preserving these C preprocessor directives.

For example, the listing below shows an integer type that can either be represented using 64 bits (if ARCH64 is true) or 32 bits.

typedef struct _INT {
#if ARCH64
   UINT64 x;
#else
   UINT32 x;
#endif   
} INT;


entrypoint
typedef struct _POINT {
   INT x;
   INT y;
} POINT;

To compile such a file using 3D, we also need to provide a .3d.config file that declares all the compile-time flags used in the specification and mentions a C header file in which to find definitions for those flags. Here is a sample config file:

{ "compile_time_flags":
    {
      "flags":["ARCH64"],
      "include_file":"arch_flags.h"
    }
}

Then, one can invoke 3d.exe --config Arch.3d.config PointArch_32_64.3d --batch, which produces the following C code as output.

In the header file PointArch_32_64.h, we see an include for the header file mentioned in the config:

#include "arch_flags.h"

In the generated C file, PointArch_32_64.c, we see the code below, with the suitable preprocessor directives protecting the two variants of the the Int type declared in the source 3d file.

static inline uint64_t
ValidateInt(...) {
{
   #if ARCH64
   /* Validating field x */
   /* Checking that we have enough space for a UINT64, i.e., 8 bytes */
   ...
   #else
   /* Validating field x */
   /* Checking that we have enough space for a UINT32, i.e., 4 bytes */
   ...
   #endif
}

Alignment

As mentioned previously, 3d does not introduce any implicit alignment padding. However, it is often convenient to use 3d to model the in-memory layout of a C structure, including the alignment padding that a C compiler would insert. Rather than requiring the user to manually insert padding fields, 3d allows decorating a struct with an aligned attribute, which instructs the 3d frontend to add padding between fields modeling the behavior of a C compiler. This page provides a useful reference about alignment padding in C.

For example, consider the following structs:

aligned
typedef struct _point {
  UINT16 x;
  UINT16 y;
} point;

aligned
entrypoint typedef struct _coloredPoint1 {
  UINT8 color;
  point pt;
} coloredPoint1;

aligned
typedef struct _coloredPoint2 {
  point pt;
  UINT8 color;
} coloredPoint2;

The aligned attribute to each struct adds alignment padding between fields.

  • Both fields of the type point are aligned at 2-byte boundaries; so no padding is inserted between them.
  • In type coloredPoint1 the field color is aligned at a 1-byte boundary, while pr is aligned at a 2-byte boundary; so 1 byte of padding is inserted between them. So, the whole struct consumes six bytes, aligned at a 2-byte boundary.
  • In type coloredPoint2 the field pt is aligned at a 2-byte boundary, but the type color is aligned at a 1-byte boundary. So, no padding is inserted between them. But, the resulting type must be aligned at a 2-byte boundary, so 1 byte of padding is inserted after the color field—so, the whole struct consumes six bytes.

The 3d compiler emits diagnostics describing the padding it inserts:

Adding padding field in Align._coloredPoint1 for 1 bytes at (preceding field Align.point pt;)
Adding padding field in Align._coloredPoint2 for 1 bytes at (end padding)

The aligned attribute can also be adding to casetypes, though the behavior is more limited:

aligned
casetype _Value (UINT8 tag) {
    switch (tag) {
        case 0:
            coloredPoint1 cp1;
        case 1:
            coloredPoint2 cp2;
        default:
            struct {
                point pt;
                UINT16 other;
            } cp3;
    }
} Value;

Here, we have an aligned “union”. 3d checks that every branch of the union describes field with the same size. It does not insert padding to make every type have the same size. For example, if the UINT16 other fields were left out of the default case of Value, the 3d compiler would emit the following error message:

With the 'aligned' qualifier, all cases of a union with a fixed size must have the same size; union padding is not yet supported

The aligned attribute is also supported on variable-length types, but it only applies to the fixed-size prefix of the type. For example, consider the following type:

aligned
typedef struct _tlv {
  UINT8 tag;
  UINT32 length;
  UINT8 other;
  Value(tag) payload[:byte-size length];
  UINT32 other2;
} TLV;

The output from the 3d compiler includes the following diagnostic:

Adding padding field in Align._tlv for 3 bytes at (preceding field dependent UINT32 length;)
Adding padding field in Align._tlv for 1 bytes at (preceding field Align.Value(tag) payload[:byte-size length];)

3d adds 3 bytes after tag and preceding length, since length is 4-byte aligned. It adds 1 byte after other and preceding the payload field, since the payload is a Value array and is 2-byte aligned. But, notice, it does not add a padding field after payload to align the other2 field, since other2 follows a variable-length field.

The semantics of alignment padding is subtle and 3d aims to mimic the behavior of a C compiler. If you are using alignment padding, it is recommended to check that the type described in 3d corresponds to the C type you are modeling, as described in the next section.

Note, the aligned attribute is not allowed on typedefs, enums, or other kinds of 3d declarations.

Checking 3d types for correspondence with existing C types

A typical scenario is that you have an existing C program with some collection of types defined in a file Types.h. You’ve written a Types.3d file to defined validators for byte buffers containing those types, typically refining the C types with additional semantic constraints and also with actions. Now, you may want to make sure that types you defined in Types.3d correspond to the types in Types.h, e.g., to ensure that you didn’t forget to include a field in a struct, or that you’ve made explicit in your Types.3d the alignment padding between struct fields that a C compiler is sometimes requires to insert.

To assist with this, 3d provides the following feature:

// SNIPPET_START: GetFieldPtr.T
entrypoint
typedef struct _T(mutable PUINT8* out) {
    UINT8 f1[10];
    UINT8 f2[20]
    {:on-success
        var x = field_ptr;
        *out = x;
        return true;
    };
} T;
// SNIPPET_END: GetFieldPtr.T

refining "GetFieldPtrBase.h" {
   S as T
}

Following the type definitions, the refining section states that the type S defined in the C header file GetFieldPtrBase.h is refined by the type T defined here. As a result of this declaration, 3d emits a static assertion in the C code of the form

#include "GetFieldPtrBase.h"
C_ASSERT(sizeof(S) == 30);

checking that the sizeof(S) as computed by the C compiler matches 3d’s computation of the sizeof(T).

In generality, the refining declaration takes the following form:

refining "I1.h", ..., "In.h" {
    S1 as T1, ...
    Sm as Tm
}

where each Si is a type defined in one of the C header files “I1.h”, …, “In.h”, and the Ti are types defined in the current 3d file. In case the types have the same names, one can simply write T instead of T as T.

As a second example, let’s revisit the type from the :ref:alignment section <sec-alignment>, aiming to show that the 3d type corresponds to the C types defined in the header file AlignBase.h shown below:

#include <stdint.h>
typedef struct _point {
  uint16_t x;
  uint16_t y;
} point;

typedef struct _coloredPoint1 {
  uint8_t color;
  point pt;
} coloredPoint1;

typedef struct _coloredPoint2 {
  point pt;
  uint8_t color;
} coloredPoint2;

typedef union _Value {
  coloredPoint1 cp1;
  coloredPoint2 cp2;
  struct {
    point pt;
    uint16_t other;
  } cp3;
} Value;

typedef struct _tlv {
  uint8_t tag;
  uint32_t length;
  uint8_t other;
  Value payload[0];
} TLV;

Let’s also decorate the 3d file with the following refining declaration:

refining "AlignBase.h" {
   TLV, Value, coloredPoint2, coloredPoint1, point
}

The 3d compiler emits the following static assertions:

#include <stddef.h>
#include "AlignBase.h"
#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1];
C_ASSERT(sizeof(TLV) == 10);
C_ASSERT(offsetof(TLV, tag) == 0);
C_ASSERT(offsetof(TLV, length) == 4);
C_ASSERT(offsetof(TLV, other) == 8);
C_ASSERT(offsetof(TLV, payload) == 10);
C_ASSERT(sizeof(Value) == 6);
C_ASSERT(sizeof(coloredPoint2) == 6);
C_ASSERT(offsetof(coloredPoint2, pt) == 0);
C_ASSERT(offsetof(coloredPoint2, color) == 4);
C_ASSERT(sizeof(coloredPoint1) == 6);
C_ASSERT(offsetof(coloredPoint1, color) == 0);
C_ASSERT(offsetof(coloredPoint1, pt) == 2);
C_ASSERT(sizeof(point) == 4);
C_ASSERT(offsetof(point, x) == 0);
C_ASSERT(offsetof(point, y) == 2);

If you compile this with clang, you will see that actually, the first assertion on the size of TLV fails. The C compiler treats the zero-length array payload in the struct TLV as having zero size with alignment of 2 (because of the Value payload), while 3d does not. Hence the C compiler adds one byte of padding after the other field and 2 bytes after it, while 3d adds only 1 before the padding field.

A fix in this case is to explicitly add the padding bytes, as shown below:

aligned
typedef struct _tlv {
  UINT8 tag;
  UINT32 length;
  UINT8 other;
  UINT8 padding;
  Value(tag) payload[:byte-size length];
  UINT8 padding2[2]
  UINT32 other2;
} TLV;

Comments

The user can insert comments in their .3d file, some of which will be inserted into the .c file:

There are three kinds of comments:

  • Block comments are delimited by /* and */ and do not nest. These are never propagated to the C code.
  • Line comments begin with // and are propagated to C heuristically close to the translated source construct.
  • Each top-level declaration can be preceded by a type declaration comment delimited by /*++ and --*/: These are propagated to the C code preceding the C procedure corresponding to the validator of the source type.

Modular structure and files

A 3d specification is described in a collection of modules, each stored in a file with a .3d extension. The name of a module is derived from its filename, i.e., the file A.3d defines a module named A. A module can Derived (in Derived.3d) can refer to another module Base (in Base.3d) by its name, allowing definitions in Derived to reuse the definitions that are exported in Base.

For example, in module Base we could define the following types:

export
typedef UINT32 ULONG;

export
typedef struct _Pair {
   ULONG first;
   ULONG second;
} Pair;

typedef struct _Mine {
   UINT8 f;
   UINT8 g;
} Mine;

Note, the export qualifier indicate that these definitions may be referenced from another module. Types that are not exproted (like Mine) are not visible from another module.

In Derived we can use the type from Base by referring to it using a fully qualified name of the form <MODULE NAME>.<IDENTIFIER>.

entrypoint
typedef struct _Triple {
  Base::Pair pair;
  Base::ULONG third;
} Triple;

3d also allows defining module abbreviations. For example, using module B = Base we introduce a shorter name for the module Base for use within the current module.

module B = Base
entrypoint
typedef struct _Quad {
  B::Pair _12;
  B::Pair _34;
} Quad;

A commented example is available in the EverParse repository.

Error handling

When a validator fails, EverParse supports invoking a user-provided callback with contextual information about the failure.

An error handling callback is a C procedure with the following signature:

typedef void (*ErrorHandler)(
  const char *TypeName,
  const char *FieldName,
  const char *ErrorReason,
  uint64_t ErrorCode,
  uint8_t *Context,
  uint32_t Length,
  uint8_t *Base,
  uint64_t StartPosition,
  uint64_t EndPosition
);

Every EverParse validator is parameterized by:

  • A function pointer, of type ErrorHandler
  • A context parameter, uint8_t* Context

At the top-level, when calling into EverParse from an application, one can instantiate both the ErrorHandler with a function of one’s choosing and the Context argument with a pointer to some application-specific context.

The ErrorHandler expects

  • The Base and Context pointers to refer to live and disjoint pieces of memory.
  • For Length to be the length in bytes of valid memory pointed to by Base and for StartPosition <= EndPosition <= Length.

The ErrorHandler can

  • Read from all the pointers
  • May only modify the memory reference by Context.

When validating a field f in a type T, in case the validator fails, EverParse calls the user-provided ErrorHandler, passing in the following arguments:

  • The TypeName argument is the name of the type T
  • The FieldName argument is name of the field f
  • The ErrorReason and ErrorCode arguments are related and can be one of the following pairs:
    • “generic error”, EVERPARSE_ERROR_GENERIC (1uL)
    • “not enough data”, EVERPARSE_ERROR_NOT_ENOUGH_DATA (2uL)
    • “impossible”, EVERPARSE_ERROR_IMPOSSIBLE (3uL)
    • “list size not multiple of element size”, EVERPARSE_ERROR_LIST_SIZE_NOT_MULTIPLE (4uL)
    • “action failed”, EVERPARSE_ERROR_ACTION_FAILED (5uL)
    • “constraint failed”, EVERPARSE_ERROR_CONSTRAINT_FAILED (6uL)
    • “unexpected padding”, EVERPARSE_ERROR_UNEXPECTED_PADDING (7uL)
    • “unspecified”, with the ErrorCode > 7uL
  • The Context argument is the user-provided Context pointer
  • The Length argument is the length in bytes of the input buffer
  • The Base argument is a pointer to the base of the input buffer
  • The StartPosition argument is the offset from Base of the start of the field f
  • The EndPosition argument is the offset from Base of the end of the field f at which the validation failure occurred.

Following a validation failure at a given field, EverParse will invoke the ErrorHandler at each enclosing type as well. This allows a caller to reconstruct a stack trace of a failing validation.

EverParse generates a default error handler that records just the deepest validation failure that occurred.

Fully worked examples: TCP Segment Headers

The classic IETF RFC 793 from 1981 introduces the TCP protocol, including the format of the header of TCP segments. The format has been extended slightly since then, to accommodate new options and flags—this Wikipedia page provides a good summary.

Reproduced below is an ASCII depiction of the format of TCP headers. In this section, we show how to specify this format in 3d. The full specification can be found here.

 0                   1                   2                   3
 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|          Source Port          |       Destination Port        |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                        Sequence Number                        |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                    Acknowledgment Number                      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|  Data |     |N|C|E|U|A|P|R|S|F|                               |
| Offset| Rese|S|W|C|R|C|S|S|Y|I|            Window             |
|       | rved| |R|E|G|K|H|T|N|N|                               |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|           Checksum            |         Urgent Pointer        |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                    Options                    |    Padding    |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                             data                              |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Each - in the diagram represents a single bit, with fioelds separated by vertical bars |.

The main subtle element of the specification is the handling of the DataOffset field. It is a 4-bit value representing an offset from the beginning of the segment, in 32-bit increments, of the start of the data field. The Options and Padding fields are optional, so the DataOffset field is used to encode the size of the Options field. As such, DataOffset is always at least 5.

The Options field itself is an array of tagged unions, representing various kinds of options. Padding and the end of the options array ensures that the data fields is always begins at a multiple of 32-bits from the start of the segment.

Additionally, semantic constraints restrict the values of the fields depending on the values of some other fields. For example, the Acknowledgement number can only be non-zero when the ACK bit is set.

To specify the type of a TCP header, we begin by defining some basic types.

typedef UINT16 PORT;
typedef UINT32 SEQ_NUMBER;
typedef UINT32 ACK_NUMBER;
typedef UINT16 WINDOW;
typedef UINT16 CHECK_SUM;
typedef UINT16 URGENT_PTR;

The source and destination port each occupy 16 bits and are represented by a UINT16; the sequence and acknowledgment number fields are UINT32 etc.

Next, we define the various kind of options that are allowed. Every option begins with an option kind tag, an 8-bit value. Depending on the option kind, a variable number of bits of an option value can follow. The permitted option kinds are:

#define OPTION_KIND_END_OF_OPTION_LIST 0x00
#define OPTION_KIND_NO_OPERATION 0x01
#define OPTION_KIND_MAX_SEG_SIZE 0x02
#define OPTION_KIND_WINDOW_SCALE 0x03
#define OPTION_KIND_SACK_PERMITTED 0x04
#define OPTION_KIND_SACK 0x05
#define OPTION_KIND_TIMESTAMP 0x08

An OPTION is parameterized by a boolean, MaxSegSizeAllowed, which constraints when the OPTION_KIND_MAX_SEG_SIZE is allowed to be present—it turns out, the SYN bit in the header must be set for this option to be allowed. The general shape of an OPTION is as below.

typedef struct _OPTION(Bool MaxSegSizeAllowed)
{
    UINT8 OptionKind;
    OPTION_PAYLOAD(OptionKind, MaxSegSizeAllowed) OptionPayload;
} OPTION;

We have an OptionKind field followed by an OptionPayload that depends on the OptionKind and the MaxSegSizeAllowed flag.

Next, to define the OPTION_PAYLOAD type, we use a casetype, as shown below.

casetype _OPTION_PAYLOAD(UINT8 OptionKind, Bool MaxSegSizeAllowed)
{
  switch(OptionKind)
  {
   case OPTION_KIND_END_OF_OPTION_LIST:
     unit EndOfList;

   case OPTION_KIND_NO_OPERATION:
     unit Noop;

   case OPTION_KIND_MAX_SEG_SIZE:
     MAX_SEG_SIZE_PAYLOAD(MaxSegSizeAllowed) MaxSegSizePayload;

   case OPTION_KIND_WINDOW_SCALE:
     WINDOW_SCALE_PAYLOAD WindowScalePayload;

   case OPTION_KIND_SACK_PERMITTED:
     UINT8 SackPermittedPayload;

   case OPTION_KIND_SACK:
     SELECTIVE_ACK_PAYLOAD SelectiveAckPayload;

   case OPTION_KIND_TIMESTAMP:
     TIMESTAMP_PAYLOAD TimestampPayload;
  }
} OPTION_PAYLOAD;

In the first two cases of OptionKind, no payload is expected. The unit type in 3d is an empty type—it consumes no space in the message format.

For OPTION_KIND_MAX_SEG_SIZE, we have the following payload—the use of the where` constraint ensures that this case is present only when `MaxSegSizeAllowed == true. The payload is a length field (4 bytes) and a 2-byte MaxSegSize value.

typedef struct _MAX_SEG_SIZE_PAYLOAD(Bool MaxSegSizeAllowed)
where MaxSegSizeAllowed
{
  UINT8 Length
  {
    Length == 4
  };
  UINT16 MaxSegSize;
} MAX_SEG_SIZE_PAYLOAD;

The other cases are relatively straightforward, where SELECTIVE_ACK_PAYLOAD and TIMESTAMP_PAYLOAD illustrate the use of variable length arrays.

typedef struct _WINDOW_SCALE_PAYLOAD
{
  UINT8 Length
  {
    Length == 3
  };
  UINT8 WindowScale;
} WINDOW_SCALE_PAYLOAD;


typedef struct _SELECTIVE_ACK_PAYLOAD
{
  UINT8 Length
  {
    Length == 10 ||
    Length == 18 ||
    Length == 26 ||
    Length == 34
  };
  UINT8 SelectiveAck[:byte-size (Length - 2)];
} SELECTIVE_ACK_PAYLOAD;


typedef struct _TIMESTAMP_PAYLOAD
{
  UINT8 Length
  {
    Length == 10
  };
  UINT8 TimeStamp[:byte-size (Length - 2)];
} TIMESTAMP_PAYLOAD;

Finally, we can assemble our top-level TCP header type, as shown below. The specification of the options array is weaker than it could be. It currently permits an end-of-options-list option to appear anywhere in the Options list, rather than as just the last element. This can be improved by using a more advanced combinator from EverParse, however we leave it as is for simplicity of this example.

/*++
  The top-level type of a TCP Header

  Arguments:

  * UINT32 SegmentLength, the size of the segment,
    including both header and data, passed in by the caller

  --*/
entrypoint
typedef struct _TCP_HEADER(UINT32 SegmentLength)
{
  PORT            SourcePort;
  PORT            DestinationPort;
  SEQ_NUMBER      SeqNumber;
  ACK_NUMBER      AckNumber;
  UINT16          DataOffset:4
  { //DataOffset is in units of 32 bit words
    sizeof(this) <= DataOffset * 4 && //DataOffset points after the static fields
    DataOffset * 4 <= SegmentLength //and within the current segment
  };
  UINT16          Reserved:3
  {
    Reserved == 0 //Reserved bytes are unused
  };
  UINT16          NS:1;
  UINT16          CWR:1;
  UINT16          ECE:1;
  UINT16          URG:1;
  UINT16          ACK:1
  {
    AckNumber == 0 ||
    ACK == 1 //AckNumber can only be set if the ACK flag is set
  } ;
  UINT16          PSH:1;
  UINT16          RST:1;
  UINT16          SYN:1;
  UINT16          FIN:1;
  WINDOW          Window;
  CHECK_SUM       CheckSum;
  URGENT_PTR      UrgentPointer
  {
    UrgentPointer == 0 ||
    URG == 1 //UrgentPointer can only be set if the URG flag is set
  };
  //The SYN=1 condition indicates when MAX_SEG_SIZE option can be received
  //This is an array of options consuming
  OPTION(SYN==1)  Options[:byte-size (DataOffset * 4) - sizeof(this)];
  UINT8           Data[SegmentLength - (DataOffset * 4)];
} TCP_HEADER;

The type is parameterized by SegmentLength, the size in bytes determined by the caller of the entire segment, including the header and the data.

The first four fields, SourcePort, DestinationPort, SeqNumber and AckNumber are straightforward.

The DataOffset field is 4-bit value constrained to point beyond the static fields of the header. Here sizeof(this) is a 3d compile-time constant referring to the size of the non-variable length prefix of the current type, i.e., the sum of the length in bytes of all the fields up to the Options field. In this case, that number is 20. DataOffset is also constrained to reference an offset within the curent segment.

Next, we have 3 reserved bits, following by 1 bit each for the 9 flags. The Ack flag is interesting, since its constraints states that the AckNumber can be non-zero only if the Ack bit is set.

Then, we have a Window and CheckSum, both of which are straightforward. Note, we do not specify the CheckSum as part of the format—that’s up to an application-specific check to confirm. Alternatively, one could check this using a user-provided action callback, though this is not yet supported.

The UrgentPointer field is similar to AckNumber in that it can only be non-zero when the URG flag is set.

Then, we have an Options array, using the condition SYN==1 to determine the MaxSegSizeAllowed condition. The size in bytes of the options array is variable and includes also the padding field, to ensure 32-bit alignment. Note, this type is little too permissive, as it will permit options arrays where the end-of-list option kind is not necessarily only the last element.

Finally, we have the data field itself, whose byte size is bytes is the computed expression.

Generated code

Running the EverParse toolchain on the TCP segment header specification produces a C procedure with the following signature, in TCPWrapper.h:

BOOLEAN TcpCheckTcpHeader(uint32_t ___SegmentLength, uint8_t *base, uint32_t len);

This procedure is a validator for the TCP_HEADER type. The caller passes in three parameters:

  • __SegmentLength, representing the SegmentLength argument of the TCPHeader type in the 3d specification.
  • base: a pointer to an array of bytes
  • len: a lower bound on the length of that array that base points to.

TcpCheckTcpHeader returns TRUE if, and only if, the contents of base represent a valid TCPHeader, while enjoying all the guarantees of memory safety, arithmetic safety, double-fetch freedom, not modifying any of the caller’s memory, not allocating any heap data, and being provably functional correct.

Error handling

TCPWrapper.h includes a default error handler to report the leaf validation failure. It also expects a client module to supply an implementation of

void TcpEverParseError(
     const char *TypeName,
     const char *FieldName,
     const char *Reason,
     uint64_t ErrorCode)

This can be instantiated with a procedure to, say, log an error.

Alternatively, the default error handler in TCPWrapper.h can be replaced by a custom error handler of your choosing.

Fully worked examples: ELF files

ELF (Executable and Linkable Format) is a common, standard file format for various kinds of binary files (object files, executables, shared libraries, and core dumps). The file format is described as C-structures in the elf.h file.

In this section we develop (parts of) a 3d specification for 64-bits ELF files and describe how it can be integrated in existing projects for validating potentially untrusted ELF files. A complete ELF specification can be found in the 3d test suite.

An ELF file consists of an ELF header, followed by a program header table and a section header table. Both the tables are optional and describe the rest of the ELF file. The ELF header specifies the offsets and the number of entries in each of the tables. One interesting aspect of validating ELF files is then to check that both the tables contain the specified number of entries and point to the valid parts of the rest of the ELF file.

The ELF header starts with a 16 byte array. The first four bytes of the array are fixed: 0x7f, followed by ‘E’, ‘L’, and ‘F’. Other bytes of the array specify the binary architecture (32-bits or 64-bits), endianness, ELF specification version, target OS, and ABI version of the file. The last 7 bytes of the array are padding bytes set to 0. To be able to constrain the individual bytes of this array, we specify in 3d as a struct.

typedef struct _E_IDENT
{
  UCHAR    ZERO    { ZERO == 0x7f };
  UCHAR    ONE     { ONE == 0x45 };
  UCHAR    TWO     { TWO == 0x4c };
  UCHAR    THREE   { THREE == 0x46 };

  //This 3d spec applies to 64-bit only currently
  ELFCLASS FOUR    { FOUR == ELFCLASS64 };

  ELFDATA  FIVE;

  //ELF specification version is always set to 1
  UCHAR    SIX     { SIX == 1 };

  ELFOSABI SEVEN;

  //ABI version, always set to 0
  ZeroByte EIGHT;

  //padding, remaining 7 bytes are 0
  ZeroByte NINE_FIFTEEN[E_IDENT_PADDING_SIZE];
} E_IDENT;

(The omitted definitions can be found in the full development.)

Following this 16 byte array, the ELF header specifies the file type, file version, followed by fields of our interest: E_PHOFF, E_SHOFF (offsets of the two tables), and E_PHNUM, E_SHNUM (number of entries in the two tables).

// ELF HEADER BEGIN

E_IDENT          IDENT;
ELF_TYPE         E_TYPE       { E_TYPE != ET_NONE };

UINT16           E_MACHINE;
UINT32           E_VERSION    { E_VERSION == 1 };
ADDRESS          E_ENTRY;

//Program header table offset
OFFSET           E_PHOFF;

//Section header table offset
OFFSET           E_SHOFF;

UINT32           E_FLAGS;

UINT16           E_EHSIZE     { E_EHSIZE == sizeof (this) };

UINT16           E_PHENTSIZE;

//Number of program header table entries
UINT16           E_PHNUM
  { (E_PHNUM == 0 && E_PHOFF == 0) ||  //no Program Header table
    (0 < E_PHNUM && E_PHNUM < PN_XNUM &&
     sizeof (this) == E_PHOFF &&  //Program Header table starts immediately after the ELF Header
     E_PHENTSIZE == sizeof (PROGRAM_HEADER_TABLE_ENTRY)) };

UINT16           E_SHENTSIZE;

//Number of section header table entries
UINT16           E_SHNUM
  { (E_SHNUM == 0 && E_SHOFF == 0) ||  // no Section Header table
    (0 < E_SHNUM && E_SHNUM < SHN_LORESERVE &&
     E_SHENTSIZE == sizeof (SECTION_HEADER_TABLE_ENTRY)) };

//Section header table index of the section names table
UINT16           E_SHSTRNDX
  { (E_SHNUM == 0 && E_SHSTRNDX == SHN_UNDEF) ||
    (0 < E_SHNUM  && E_SHSTRNDX < E_SHNUM) };

// ELF HEADER END

The constraint on E_PHNUM enforces that either the file has no program header table (E_PHNUM == 0 && E_PHOFF == 0) or the table has non-zero number of entries and it starts immediately after the ELF header (sizeof (this) for the encapsulating struct type refers to the ELF header shown here). We add similar constraints to E_SHNUM but do not add any check for E_SHOFF, since unlike the program header table, the section header table does not have a fixed offset.

The ELF header is followed by the two optional tables. We specify these optional tables using casetype. First, the program header table:

casetype _PROGRAM_HEADER_TABLE_OPT (UINT16 PhNum,
                                    OFFSET ElfFileSize)
{
  switch (PhNum)
  {
    case 0:
      unit    Empty;
    default:
      PROGRAM_HEADER_TABLE_ENTRY(ElfFileSize)    Tbl[:byte-size sizeof (PROGRAM_HEADER_TABLE_ENTRY) * PhNum]
   }
} PROGRAM_HEADER_TABLE_OPT;

The type PROGRAM_HEADER_TABLE_OPT is parameterized by the number of program header table entries, as specified in the ELF header, and the size of the ELF file; the latter allows us to check that the segments pointed to by the program header table entries are in the file range.

In case PhNum is 0, the type is the empty unit type. Otherwise, it is an PROGRAM_HEADER_TABLE_ENTRY array of size sizeof (PROGRAM_HEADER_TABLE_ENTRY) * PhNum bytes where the type PROGRAM_HEADER_TABLE_ENTRY describes a segment:

typedef struct _PROGRAM_HEADER_TABLE_ENTRY (OFFSET ElfFileSize)
{
  UINT32    P_TYPE;

  UINT32    P_FLAGS  { P_FLAGS <= 7 };

  OFFSET    P_OFFSET;

  ADDRESS   P_VADDR;

  ADDRESS   P_PADDR;

  //The constraint checks that the segment is in the file range
  UINT64    P_FILESZ  { P_FILESZ < ElfFileSize &&
                        P_OFFSET <= ElfFileSize - P_FILESZ };
  UINT64    P_MEMSZ;

  UINT64    P_ALIGN;
} PROGRAM_HEADER_TABLE_ENTRY;

The specification of the section header table is also a casetype:

casetype _SECTION_HEADER_TABLE_OPT (OFFSET PhTableEnd,
                                    OFFSET ShOff,
                                    UINT16 ShNum,
                                    OFFSET ElfFileSize)
{
  switch (ShNum)
  {
    case 0:
      NO_SECTION_HEADER_TABLE(PhTableEnd, ElfFileSize)                   NoTbl;

    default:
      SECTION_HEADER_TABLE(PhTableEnd, ShOff, ShNum, ElfFileSize)        Tbl;
  }
} SECTION_HEADER_TABLE_OPT;

We parameterize this type by the offset where the program header table ends, the section header table offset, number of section header table entries, and the size of the file.

When number of entries is 0, the file does not have a section header table, but we still need to check that the file contains enough bytes after the program header table so that its total size is ElfFileSize. NO_SECTION_HEADER_TABLE specifies such a type:

typedef struct _NO_SECTION_HEADER_TABLE (OFFSET PhTableEnd,
                                         UINT64 ElfFileSize)
where (PhTableEnd <= ElfFileSize && ElfFileSize - PhTableEnd <= MAX_UINT32)
{
  UINT8        Rest[:byte-size (UINT32) (ElfFileSize - PhTableEnd)];
} NO_SECTION_HEADER_TABLE;

The checks in the where clause ensure safety of the arithmetic operations.

In case the section header table is non-empty, we specify (a) the bytes between the end of the program header table and the beginning of the section header table, (b) the section header table, and (c) final check that end of the section header table is the end of the file.

typedef struct _SECTION_HEADER_TABLE (OFFSET PhTableEnd,
                                      UINT64 ShOff,
                                      UINT16 ShNum,
                                      OFFSET ElfFileSize)
where (PhTableEnd <= ShOff && ShOff - PhTableEnd <= MAX_UINT32)
{
  UINT8        PHTABLE_SHTABLE_GAP[(UINT32) (ShOff - PhTableEnd)];

  SECTION_HEADER_TABLE_ENTRY(ShNum, ElfFileSize)    SHTABLE[:byte-size sizeof (SECTION_HEADER_TABLE_ENTRY) * ShNum];

  // Check that we have consumed all the bytes in the file
  unit        EndOfFile
  {:on-success var x = field_pos; return (x == ElfFileSize); };
} SECTION_HEADER_TABLE;

The section header table, similar to the program header table, is an array of entries.

Finally, the top-level ELF format:

entrypoint
typedef struct _ELF (UINT64 ElfFileSize)
{
  ... //ELF header as above

  //Optional Program Header table
  PROGRAM_HEADER_TABLE_OPT (E_PHNUM,
                            ElfFileSize)            PH_TABLE;

  //Optional Section Header Table
  //Recall that the first argument is the end of the program header table
  SECTION_HEADER_TABLE_OPT ((E_PHNUM == 0) ? E_EHSIZE : E_PHOFF + (sizeof (PROGRAM_HEADER_TABLE_ENTRY) * E_PHNUM),
                            E_SHOFF,
                            E_SHNUM,
                            ElfFileSize)            SH_TABLE;
} ELF;

Integrating ELF validator in existing code

To compile the 3d specification to C code, download the latest EverParse release and compile the 3d spec with the EverParse binary, e.g. for Windows: everparse.cmd --batch ELF.3d. This command generates ELFWrapper.h and ELFWrapper.c files, with the top-level validation function as follows:

BOOLEAN ElfCheckElf(uint64_t ___ElfFileSize, uint8_t *base, uint32_t len);

The actual validator implementation is generated in ELF.c. To integrate these validators into existing C code, drop in these generated .c and .h files in the development and invoke `ElfCheckElf as necessary.